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October 28, 2009
1.2 MB
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:iconjjludemann:
Experimenting with Maxwell materials. Check out the orange marble at full resolution.
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:icongodino:
Awsome,great idea,great textures!
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:icondjohaal:
Fantastic work on the left marble. How did you blend the dark and light wood parts? It seems to have more than just layer blending, are the textures custom-made?
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:iconjjludemann:
Forgot to mention, the dark & light wood is a single image. The trick is mapped anisotropy and mapped anisotropic angle to simulate real rosewood, in which different parts of the grain reflect light in different directions.
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:icondjohaal:
:faint: sounds awfully complicated. :lol: I'll crack my head on that later lol
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:iconjjludemann:
Thanks! Yes, I custom-made the textures using Genetica 3 Studio. The marble texture and the wood texture are each standalone, with no regard for the layer blending. The layers are then weighted by a blurry monochrome image of diagonal stripes also generated in Genetica. The key is the layer weight map is 4k x 4k x 24bits deep. Anything less and you lose the translucent effect. Also, the wood bump map uses the same image to raise the wood stripes.
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